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      • Trusted Partner
      • Trusted Partner
        August 2006

        Die Lilie von Versailles

        Das Tagebuch der Marie Antoinette. Historischer Roman

        by Erickson, Carolly / Übersetzt von König, Karin

      • Trusted Partner
      • Children's & YA
        May 2017

        WHO'S AFRAID OF MATHEMATICS VOL. 1

        Additions and subtractions up to 20

        by Erickson

        A handy workbook full of games and puzzles to solve in order to overcome your fear of maths while having fun!Set in a dark and scary castle, the exercises offered give children practice with additions and subtractions up to 20: coloring in hidden pictures, mazes, bats, witches and scary pumpkins, children will gather up a series of clues which will lead them at the end of their adventure to free the castle from the spell that has bewitched it…The workbook comes with a set of stickers, which, when stuck on the backdrop of the last two page, will recreate the castle free from its spell.

      • Power Skills

        A masterclass for women in body language and communication

        by Juliet Erickson

        A masterclass for women in communication and body language, this book offers a toolbox of practical exercises that will help you communicate with ease and confidence. A masterclass for women in communication and body language, this book offers a toolbox of practical exercises that will help you communicate with ease and confidence. Covering core areas such as posture, movement, gesture, eye contact, facial expression and voice, communications expert Juliet Erickson explores body language in a range of contexts – during meetings, giving presentations, difficult conversations, speeches, networking, gatherings and other high-stakes situation. This ground-breaking book offers practical ways to re-calibrate so that the body can discover clarity and focus.

      • Through Time and the Valley

        by John R. Erickson

        The isolated Canadian River in the Texas Panhandle stretched before John Erickson and Bill Ellzey as they began a journey through time and what the locals call “the valley.” They went on horseback, as they might have traveled it a century before. Everywhere they went they talked, worked, and swapped stories with the people of the valley, piecing together a picture of what life has been like there for a hundred years. Through Time and the Valley is their story of the river—its history, its lore, its colorful characters, the comedies and tragedies that valley people have spun yarns about for generations. Outlaws, frontier wives, Indian warriors, cowboys, craftsmen, dance-hall girls, moonshiners, inventors, ranchers—all are part of the Canadian River country heritage that gives this book its vitality. “Through Time and the Valley is the finest non-scholarly account of the history, culture, and people of this region. . . . What I did notice was humor, pathos, strong characterization, crisp dialogue, and such a sense of place as to bring a lump to my throat.”—Roundup Magazine

      • May 2021

        WHAT A MYSTERY MR. BRIT! – FIRST GRADE

        The disappearance of the blue cat

        by Luciana Favaro, Francesca Panzica, Michele Daloiso

        A colourful and captivating workbook to introduce first grade primary school children to the main contents of the English language with fun activities accompanied by many illustrations and audio resources (accessible by QR code) for carrying out reading, writing, listening, and pronunciation exercises.  The activities are proposed with a gradual approach to the written word and include specific exercises on the phonological and spelling characteristics of English. In addition, they are enriched with visual clues to facilitate understanding of the most frequent instructions in order to promote autonomy. Narrative thinkingThe proposed approach stimulates narrative thinking: the language work to be done is placed in a captivating narrative background about the adventures of Mr Brit, a nice old man who will have to solve a series of puzzles and mysteries. The story provides the framework of meaning necessary to stimulate motivation to learn and promotes the active participation of the child, who will help solve the mystery by playing the role of Mr Brit’s assistant. Syllabus and QR codesThe syllabus used in the exercises is the same one adopted by Oxford in its primary school courses.  The exercises are enriched with a dictionary and QR codes that help boys and girls understand the correct pronunciation of words. Mystery in EnglishThe Mystery in English series is the fruit of a collaboration between the EliCom group (Inclusive Linguistic Education from the University of Parma), directed by Michele Daloiso, and Centro Studi Erickson.

      • October 2021

        ENIGMATIC-MIND vol. 2

        Engaging challenges with patterns and logic mazes

        by Claudio Ripamonti (Crip)

        The volume offers 60 logic challenges, simple games, and activities, and real brain teasers, to train the deductive and reasoning skills of lower secondary school students. It has an informal and challenging approach, and the challenges are organized in random order, on 3 levels of increasing difficulty: easy – for those who are not very confident in solving logic puzzles; medium – for those who are beyond beginners, but not yet experts; difficult – for those who want to challenge themselves with “brain-teasers”. The stickerPay close attention to the stickers! If placed in the right order, they will allow you to find a code to crack to reveal the mysterious phrase! Enigmatic-mind SeriesThe series is particularly suitable for lower secondary school students as a support tool for mental elasticity and an alternative activity to “vacation exercises”.  It is also recommended for all those who are looking for new challenges in which to try their hand and keep their minds fresh and active among the pages of puzzle magazines. Who is CRIPAll the games in the book were created by Crip, Claudio Ripamonti, puzzle expert, illustrator, and creator of mathematical, linguistic, enigmatic, and didactic games.  For Erickson, he has published the successful series Let’s…play. In Enigmatic-mind 1 Crip proposes a new work, intended for students in lower secondary school, and adults who want to try their hand at logic and keep their minds trained.

      • September 2021

        Smart Poster - At Fairy Tales School

        Activities to learn the characteristics, structure and characters of the fairy tale genre

        by Giuditta Gottardi, Ginevra G. Gottardi

        Smart Poster – At fairytale school designed to accompany boys and girls in the discovery of the fairytale genre and learn to read the structure of fairy tales and create new ones. It makes the vertical space of the classroom walls the fulcrum of physical movement, didactic action, play, and reflection, expanding the possibilities that the horizontal space of the classroom already makes available to the school. The bookThe numerous activities proposed in At fairytale school are organized by increasing difficulty and guarantee the progressive consolidation and enhancement of knowledge of the fundamental elements of the fairy tale. The volume is structured in three parts.  The introduction offers a theoretical overview of the world of fairy tales and some teaching methods used to involve, entertain and practice with pupils.  The presentation of the materials analyzes all the tools necessary for carrying out the activities. The last part of the text offers a guide to the activities to be carried out in the classroom. The posterThe poster is structured with infographic elements that allow a new visual approach to the genre of the fairy tale. The upper part of the poster is dedicated to the hero’s climb instead of the classic winding path, a metaphor for the difficult and tiring journey of the hero through the pitfalls of the fairy tale. In the poster, a central perspective is proposed that the castle as its focal point, the ideal destination for the protagonist. The path to follow is a ladder to climb, where each step is characterized by a different color: green represents the relaxed and countryside situation typical of the beginning of fairy tales; red breaks the initial equilibrium with its upset by introducing the antagonist; orange characterizes the phase relating to the tests that the hero must pass; finally blue denotes the return to peace and quiet and the arrival at the happy ending. Along the way, there are the envelopes containing the cards that represent the various components of the fairy tale. The SMART POSTER lineErickson’s new editorial line SMART POSTER is aimed at all scholastic levels, from kindergarten and up, to make a static tool like a poster into something active. Each Smart Poster consists of a real poster and a volume of workshop activities that the teacher can carry out as group or individual activities. A collaborative and inclusive teaching tool that favors participation, cooperative and metacognitive activity that develops in the classroom spaces, between the desk and the walls.

      • Humanities & Social Sciences
        May 2017

        Seeing Yourself as God Sees You

        Don't Let Lies Be Your Truth

        by Heather Durenberger & Laurie B. Erickson

        Do you feel overwhelmed, afraid and exhausted? Do you struggle to accpet who you are? This book provides stories, scripture, exercises and questions that can help you become reacquainted with yourself and the Holy Spirit. Learn to identify the misbeliefs that separate you from the Love of God. Let go of your misbeliefs so you can reach your potential and really live! Imagine being more fiercely loved and loving more fiercely. Come and spend time with the One who created you and adores you.

      • Lifestyle, Sport & Leisure
        March 2021

        The Politics of the Canoe

        by Bruce Erickson and Sarah Wylie Krotz, eds.

        Popularly thought of as a recreational vehicle and one of the key ingredients of an ideal wilderness getaway, the canoe is also a political vessel. A potent symbol and practice of Indigenous cultures and traditions, the canoe has also been adopted to assert conservation ideals, feminist empowerment, citizenship practices, and multicultural goals. Documenting many of these various uses, this book asserts that the canoe is not merely a matter of leisure and pleasure; it is folded into many facets of our political life. Taking a critical stance on the canoe, The Politics of the Canoe expands and enlarges the stories that we tell about the canoe’s relationship to, for example, colonialism, nationalism, environmentalism, and resource politics. To think about the canoe as a political vessel is to recognize how intertwined canoes are in the public life, governance, authority, social conditions, and ideologies of particular cultures, nations, and states. Almost everywhere we turn, and any way we look at it, the canoe both affects and is affected by complex political and cultural histories. Across Canada and the U.S., canoeing cultures have been born of activism and resistance as much as of adherence to the mythologies of wilderness and nation building. The essays in this volume show that canoes can enhance how we engage with and interpret not only our physical environments, but also our histories and present-day societies.

      • November 2020

        10 IN SCIENCE – THE STORY OF LIFE ON EARTH

        by Giuliano Menghini

        10 questions, 10 games, 10 topics to discover the secrets about living beings that have inhabited the earth in the last 4 billion years! The notebook consists of 10 sections, each dedicated to a different phase of the evolution of living beings on Earth. What is a living being? How did life on Earth appear? Why did dinosaurs dominate the world but then go extinct? These are some of the questions you will need to try to answer by LOOKING, EXPERIMENTING, AND PLAYING. In the worksheets accompanying the notebook you will find all the materials needed to assemble the 10 SCIENTIFIC GAMES with your own hands. A journey through time that allows you to explore the history of our wonderful planet from the window of an exceptional means of transport also used by great scientists from all over the world, the EXPERIMENTAL METHOD, and all from your home and without the need for special tools.

      • Children's & YA
        November 2019

        THE MATHEMATICAL MYSTERIES OF VILLA TENEBRA – VOLUME 1

        The Vain monster

        by Valeria Razzini

        A colourful and fun notebook that involves children and motivates them in learning math. Following the adventures taking place in Villa Tenebra, the children will have to solve many terrifying exercises (of consolidation and revision) on the mathematics topics from first grade, and find out where the vain monster is hidden. The main topics covered are:Numbers from 1 to 20;Before and after;Greater than and less than;Ordinal numbers;Addition and subtraction;Number bonds to 10;Tens and units;Increasing and decreasing order;Word problems;Space and shape;Data and measurement.

      • September 2021

        MATH, WHAT A CHALLENGE! – ARITHMETIC

        Games for learning mathematics while having fun

        by Grazia Cotroni

        In a single box, three original games, MATabù, Dominù e D3C1FR4, created to practice and consolidate the main concepts of arithmetic covered in all three years of lower secondary school, through fun classroom challenges.The playful dynamics of the games proposed in Math, what challenge – Arithmetic facilitates motivation and promotes a stimulating learning environment for the assimilation of contents, in which to train strategic skills and encourage group cooperation. The didactic objectivesLearning by playing is certainly a fun and never boring methodology to consolidate concepts, in particular, the three games proposed in Math, what a challenge – Arithmetic allow you to: Recognize and describe arithmetic concepts Read and decode the formalities of mathematical language Risolve arithmetic expressions Identify strategies and cooperate to reach an objective The gamesThe four decks of cards contained in the box allow for the playing of 3 different games: MATabù: get your team to guess as many arithmetic-related words as possible within a set time and without pronouncing the forbidden words indicated on the card. Dominù: link the expressions together according to their result, just like in classic dominoes! D3C1FR4: write the arithmetic expressions read aloud by another player in mathematical language. The series Math, what a challenge!The series Math, what a challenge! was born from the intuition of creating games with a modality similar to the most common ones, practicing the macro-topics upon which the teaching of mathematics in lower secondary school is based: Geometry, Arithmetic and Algebra. Through playful activities, children can recognize what they study in a non-scholastic context, acquiring and understanding it from a new perspective. A stimulus for resuming studies, studying, for reviewing or for a better assimilation of the contents.

      • September 2021

        The Land of Origami vol. 2

        2. Engineering, machines and other stories

        by Luca Congia

        The second incredible adventure in The land of Origami, a comic mini-series dedicated to origami to stimulate mathematical, visuospatial, geometric, creative and problem solving skills and reasoning in girls and boys between the ages of 4 and 10. In the company of Caterina and Pierpaolo, two nice guides who want to pass on their great passion for origami and science to children, children will discover different activities, of increasing and gradual difficulty, related to engineering and the world of play machines and simultaneously develop: Mathematic skills Visuo-spatial skills Problem solving skills Creative skills Cooperative work

      • September 2021

        FEELING GOOD AT SCHOOL

        A resilience programme for calm and aware teachers

        by Mariella Bombardieri, Carla Simoni

        Practical first aid manual for teachers, to help them live their profession with greater serenity and awareness by improving resilience in their relationship with children, other teachers, school directors and parents. Feeling good at school offers stories and testimonies of teachers and educators, and of those who experience the school environment firsthand and work in a world that is constantly evolving, with the complexities and difficulties that derive from it. Alongside these stories, brief theoretical insights, suggestions and operational tools are presented to promote self-care and enhance self-esteem and self-efficacy. The volume is divided into 10 chapters, each of which presents a typical situation that is difficult to manage and practical exercises to develop the skills necessary to face and resolve (or accept) the situation. Each chapter deals with some stress points and crises for teachers and offers some theoretical reflections related to the stories presented. Particular attention is given to resilience and the most frequent reasons for teachers suffering in light of the transformations that the school world is going through and the emerging characteristics of classes and pupils.

      • Children's & YA
        September 2019

        MS. TERESA’S INVESTIGATIONS – VOLUME 1 – KIDNAPPING AT RIALTO

        Logic Mysteries

        by Antonio Calvani, Benedetto Zanaboni

        A comic book mystery for practicing logic skills in primary school How can you help a 6-year-old child with limited literacy skills develop autonomous logical skills? Here’s the answer: a mystery comic strip, which enhances visual skills and minimizes written text. Children can follow the story in complete autonomy and carry out fun activities, which will help them develop reasoning skills.  It is a beautiful spring morning and the sun is shining on the Rialto market. All of a sudden, however, something upsets the cheerful atmosphere: Mimì the poodle has disappeared … Did she run away or was she kidnapped?  To find out what happened, the children will have to help Ms. Teresa collect the clues and carry out captivating logical challenges such as finding the missing shape, rotating letters and shapes, rearranging and completing sequences, solving mazes, finding the mysterious character by verifying the identikit, completing symmetries, reading and completing groups.

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