Storymoja Publishers
Storymoja Publishers, based in Nairobi with branches in Uganda and Rwanda, has a 15-year legacy of promoting African literature and a vision of putting "a book in every hand".
View Rights PortalStorymoja Publishers, based in Nairobi with branches in Uganda and Rwanda, has a 15-year legacy of promoting African literature and a vision of putting "a book in every hand".
View Rights PortalOur books are sold around the world, have been translated into over 50 languages, won many awards, and have been adapted for film and stage. We publish stories that feature strong female characters and explore themes of social justice, human rights, equality, and ability issues. Our list spans adult fiction and nonfiction; children’s fiction, nonfiction and picture books; and young adult fiction and nonfiction.
View Rights PortalThe firsthand account of a storyboard artist and his intimate experience with acclaimed filmmaker Wim Wenders. With this book, Stéphane Lemardelé traverses uncharted territory, linking the sequential art form with the often overlooked medium of a storyboarder—the two intrinsically tied but the former seen as an end in and of itself, and the latter a means to someone else's end.In this case, that "someone else" is legendary, cult-classic filmmaker Wim Wenders (Paris Texas, Wings of Desire), and the "end" is his 2015 film Everything Will Be Fine.Through this graphic novel, Stéphane captures not only the formation of this film, but moments of artistic reflection from Wim himself: intimate interactions between the two where Wim ponders the trajectory of his career and evolution as an artist, and the meaning of film as a tool with which to examine our own humanity.
Based on many years of experience in teaching and children's book practice, Michael Wrede and Annabelle von Sperber pave your way to your own children's book. Both know the German and international market and the expectations of publishers and readers. They know which basic decisions are important before you get started and how a good storyboard can guide you safely through the process of creating your book. They confidently introduce you to the basics of children's book illustration and give you the toolbox to develop your very own story and bring it to life.
From the pre-film era to the mostimaginative animation techniques, thispractical handbook explores the manyfaces of the “moving story”. Transformingthe idea into a storyboard and giving lifeto characters with stop-motion, pixilation,the flipbook, cut-outs, clay, sand,or the classic technique of animation.The projects can then be filmed with asmartphone to become an actual cartoon.
Dieter Jüdt leads you step by step into graphic storytelling. From structure and storyboard to visual language and image composition to artwork and the search for your own graphic sound, the experienced illustrator and lecturer accompanies you all the way to the finished publication.You will learn everything about strategies of storytelling as well as tricks for building and maintaining suspense. And subsequently use dynamics and rhythm and other dramaturgical-creative means with confidence. And you'll clear the hurdles of production and marketing, Whether alone or in tandem with a cartoonist and a copywriter.
4 complete, self contained and very special grammar lessons which make the ‘difficult bits’ EASY! Designed for teaching at Council of Europe language level CEF - B1. Where CEF is Common European Framework. No more problems with... Prepositions (Walter) Present Simple/Continuous (Hot Chestnuts) Irregular Past (Fondue Marketing) Present Perfect/Past (Great Escape) The lessons are self contained and all have: A lively dramatised story with many examples of the target language Memory maps Picture games/activations/role plays/exercises Cassette ‘concert reading’ of the text with music Full teaching notes By clear, careful, recycling of the target language as listening exercise in three different forms, (pictures into word exercise, discussion of ‘storyboard form’ and finally a ‘cloze test’), the work is repeated up to 7 times. A long term memory of the grammar is then always available to give confidence in the correct use.
The fascination of the everyday Children are irresistibly drawn to puddles: it rains, a small amount of water accumulates on the path, and two minutes later, they are splashing happily about in it. But a puddle is so much more! This book describes the diversity of a hidden microcosm. It explains what makes one puddle different from another, why the number of puddles is decreasing, the lifecycle of a puddle and the living organisms it contains. Who would have thought a puddle could be home to such exciting creatures as hairybacks and water bears?
Learn all aspects of creating manga stories - from the initial concept and character development to draft sketching and storyboarding - from one of Japan's foremost manga artists, Hikaru Hayashi (GO Office). Perfect for use as a textbook or just for fun. French edition: Dessinez vos MANGAS (PIKA Edition) German edition: MANGA BASICS (Carlsen Manga)
This innovative handbook aims to help children write creatively. Designed for children aged 4-11 years, it is suitable for children of all abilities. The strong visual emphasis will inspire children to write their own stories and expand their vocabulary. Writer's tips' front each of the twelve story elements; Characters; Feelings; Size; Speech & Sound; Speed; Settings; Texture; Colours; Objects; Time; and weather. Simple layout with colour coded tab system that will appeal to children and ESL Students. Fully illustrated in colour throughout to inspire story making Broadens vocabulary Photocopiable storyboards at the beginning of each section to encourage children to sequence Separate introduction for older children who can work alone Narrative planning explores story development and how links can be made.
Primary audience for the book: Teachers, Theatre practitioners, Higher Education instructors/professors, Workshop facilitators in a variety of settings. Any teacher looking for creative, innovative ways to reach his or her students (activities can be adapted to fit a variety of age levels). Description of the content: This book includes strategies for integrating drama in the classroom through the use of creating characters, giving meaning to activities through answering the questions: who, what, when, where, and why about any person and situation under discussion (5 W's), using storyboards, incorporating music, writing radio scripts, and using literature and movies as prompts for improvised enactments. Students will learn how to create characters and apply those creations to different content-area activities, situations, and subject matter. This useful resource describes more than thirty-five scenarios of teachers and students in early elementary grades through graduate school working together to craft drama events that draw out participants’ creative energies, interpretations of curricular topics, and investigations of social, political, and personal concerns. In all of these lesson plans, students collectively explore topics, concepts, themes, or tensions that surface as they navigate their way through the conditions and experiences that unfold in a scene, skit, improvisation, or in interrelated episodes. Drama techniques include role play, scripting, dialogue, audience participation, improvisation, and the strategic use of interaction, space, movement, and gesture.
Picturing research: drawing as visual methodology offers a timely analysis of the use of drawings in qualitative research. Drawing can be a method in itself, as in the research area of Visual Studies, and also one that complements the use of photography, video, and other visual methodologies. This edited volume is divided into two sections. The first section provides critical commentary on the use of drawings in social science research, addressing such issues of methodology as the politics of working with children and drawing, ethical issues in working with both adults and children, and some of the interpretive considerations. The second section, in its presentation of nine research-based case-studies, illustrates the richness of drawings. Each case study explores participatory research involving drawings that encourages social change, or illustrates participant resilience. These case studies also highlight the various genres of drawings including cartoons and storyboarding. The book draws on community-based research from a wide variety of contexts, most in South Africa, although it also includes work from Rwanda and Lesotho. Given the high rates of HIV&AIDS in sub-Saharan Africa, it should not be surprising that many of the chapters take up concerns such as the preparation of teachers and community health workers in the age of AIDS, and the experiences of orphans and vulnerable children. Moving further afield, this book also includes work done with immigrant populations in Canada, and with tribunals in Somalia and Australia. Picturing research is an important resource for novice and experienced researchers interested in employing qualitative methodology that encourages rich (yet low-tech) visible data and that offers a participatory, enabling experience for participants and their communities.
Set in Kiev, the mythical football match that has served as the basis for five films —including Victory, directed by John Houston— is finally in comic book. This historic match was between an Ukrainian and a German team. This match demonstrates the unshakable strength of the Ukrainian people, a match in which they risked their lives. Sold in Dutch and French, ask for the version available in English to assess the edition in your country. A bestseller that recreates a true story in the Ukraine of the Second World War.
In a busy world, where things are easily thrown away and replaced by new ones, it’s rare to find a true friend. A friend who stands by you no matter what, a friend who shares your dreams, a friend who is there through life’s ups and downs, a friend like Cyril.
Titles in this popular narrative nonfiction adventure series feature wild animals, pets, earth biomes, dinosaurs, planets, science. More than 65 titles available. A welcome addition to school and public library collections.
for a fistful of drachmas TONS OF ACTION IN THE ANCIENT GREECE HISTORIC ADVENTURE In a remote village on the Epirus region, the people lock themselves after dark. A huge lion have them terrorized. The Governor offers a generous reward to anyone who hunts it down. An Athenian mercenary and a Spartan renegade/soldier will join forces and overcome their differences to kill the beast. But once the hunting begins new doubts arise. Is the lion a real creature or, as some pretend, a terrible and mysterious curse? Is it worth to provoke the anger of the gods for a fistful of drachmas? Perfect combination of action, humour and history The history in the service of the adventure Exquisite drawing and thorough research
* 2020 Japan International Manga Award (Silver)* 2020 Golden Comic Award* French, Japanese, and Korean rights have been sold for the original novel and a TV series is soon to be released. Man Booker prize nominee Wu Ming-Yi’s much-loved collection of nostalgic short stories, as a graphic novel. Let the artists whisk you back to Taipei of the 1980s, to the long-gone Chunghwa Market Bazaar and a world of magical memories. In 1980s Taipei, the Chunghwa Market Bazaar was home to hardware stores, snack stalls, record shops, tailors, locksmiths and seal-carvers – if you needed it, you could find it here. Any resident of Taipei at the time will have precious memories of the eight buildings that formed the market. And linking those buildings, they will remember, was a skywalk. And perhaps one day, on the skywalk, they saw an illusionist. The illusionist on the skywalk has many tricks. He can magic up a copy of a key, make the safety railing disappear, and have a papercut man stand up and dance. Children cluster round, trying to spot the trick to his tricks. Years later, those children are grown and the market is gone, and all that is left is stories steeped in magic: The elevator to the 99th floor that turns you invisible, the stone lion that walks into your dreams and joins you for a stroll, the drawing of a goldfish which comes to life and swims around its bowl (although if you look closely, you can see through it) and a curiously clever cat which keeps lonely old folk company. Adapted from a collection of short stories by Taiwan’s best-known writer, Wu Ming-Yi, this graphic novel has been created by two artists, each drawing four stories from the lives of those children who watched the illusionist on the skywalk. These are tales of adventure and setback, of love and death – of all that we must face as we grow up, told in a blend of nostalgia and magical realism. Let Wu Ming-Yi’s words and the art of Sean Chuang and Ruan Guang-Ming carry you back to 1980s Taipei.
Illustrated with images as iconic as they are stunning and including the author’s first-hand experiences on set and interviews with Scott himself, this book charts the extraordinary journey of Britain’s greatest living director.Telling the stories behind Alien and Blade Runner, Gladiator and Black Hawk Down, and many more, it also goes in search of the themes and motifs that unite such different films, and the methods and madness of Scott’s approach to his medium.This is the account of a director who has never been less than stubbornly, brilliantly, unforgettably his own man. Author Ian Nathan is one of the UK’s best-known film writers. He is the author of eight previous books, including Alien Vault, the bestselling history of Ridley Scott’s masterpiece, and Terminator Vault. He is the former editor and executive editor of Empire, where he remains a contributing editor.