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      Children's & YA

      Swimming

      by Liu Haiqi

      The novel tells the story of the boy Liu Lixian who tried all ways to learn to swim. With humorous and witty words, it shows the vitality as well as special games and sports spirits that belongs only to one's childhood, and presents the strong self-identity built during one's growing up. The story happened in Jinan, a City of Springs, where the author has been living for 58 years. Along with various children's games, the novel also portrays the rich and fresh details of life and folk customs of the city.

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      The Arts
      December 2025

      The double game of music

      Paradoxes of power, status and class in music education

      by Live Weider Ellefsen, Petter Dyndahl, Anne Jordhus-Lier, Siw Graabræk Nielsen

      The double game of music imagines music education as a series of games - each with its own rules, play currency and players - to challenge readers to rethink the significance of music and musical upbringing in shaping social structures. Drawing on their own empirical research and a wide range of international contributions, the authors unravel the intertwining of social positioning and power hierarchies with players beliefs in the pure values and virtues of their games, whether these relate to parenting, children's play, schooling, academic pursuits, musical leisure activities or the television and music industries. In a world where music is often celebrated as an important tool for inclusion and democratisation, this groundbreaking book offers a timely critique, revealing complexities and contradictions that tend to be overlooked by teachers, researchers, politicians and others interested in the powers of music education.

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      Ismael et Radia au Japon

      Le Japon

      by Jihane Andaloussi / Fadwa El Alami Moutawakkil / Youssef Al Houcine / Omar Kabbaj

      Spark your little adventurers' love for reading with an exciting journey through Japan! This book invites young explorers to discover vibrant scenes, from ancient temples and delicious sushi to the latest technology and video games. They’ll embark on a thrilling forest adventure with Radia, Django, and Ismael, where they’ll encounter a surprising character along the way. Explore iconic sights like Tokyo Tower, cherry blossoms, and koinobori, and learn about Hachiko, tanuki, and manga. Packed with stickers, games, and coloring pages, this book is a treasure trove designed to ignite their curiosity and imagination. Get ready for an unforgettable adventure through the wonders of Japan!

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      January 1985

      Eleni

      by Gage, Nicholas

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      July 2014

      Design for Six Sigma

      - Kompaktes Wissen - Konkrete Umsetzung - Praktische Arbeitshilfen

      by Back, Stephan; Weigel, Hermann

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      Literature & Literary Studies
      May 2023

      Pasts at play

      Childhood encounters with history in British culture, 1750–1914

      by Rachel Bryant Davies, Barbara Gribling

      This collection brings together scholars from disciplines including Children's Literature, Classics, and History to develop fresh approaches to children's culture and the uses of the past. It charts the significance of historical episodes and characters during the long nineteenth-century (1750-1914), a critical period in children's culture. Boys and girls across social classes often experienced different pasts simultaneously, for purposes of amusement and instruction. The book highlights an active and shifting market in history for children, and reveals how children were actively involved in consuming and repackaging the past: from playing with historically themed toys and games to performing in plays and pageants. Each chapter reconstructs encounters across different media, uncovering the cultural work done by particular pasts and exposing the key role of playfulness in the British historical imagination.

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      Fiction
      August 2018

      The Language of Go Chess

      by Chu Fujin

      This is a story about Chinese Go chess.The protagonist Xiao Wang lives in the North Lane. Go chess connects his life with other chess players such as Jiang Chong, Liu Yun, Tao Song, Chen Xiaodong and Chang Shuo. Through this novel, we see the modern life, the modern psychology and the modern society of China.

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      The Arts
      March 2025

      We all die at the end

      Storytelling in the climate apocalypse

      by Sam Haddow

      We all die at the end offers a survey of contemporary end-of-the-world fiction, spanning literature, children's fiction, video games, theatre and film. It draws on eco-critical philosophy and narrative theory to show ways in which the climate crisis is reorienting storytelling in the face of foreseeable human extinction. In the process, it argues that such stories have a role to play in helping us come to terms with the severity and scale of the crisis that we face.

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      July 1982

      Mathilde und das Gespenst

      Eine Geschichte von Wilson Gage mit Bildern von Marylin Hafner. Aus dem Amerikanischen von Friederun Meyer-Jürshof

      by Wilson Gage, Marylin Hafner, Friederun Meyer-Jürshof

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