Your Search Results

      • Trusted Partner
        Computer games: strategy guides
        July 2012

        More than a game

        The computer game as fictional form

        by Barry Atkins

      • Trusted Partner
        Computing & IT
        September 2017

        Games are not

        The difficult and definitive guide to what games are

        by David Myers

        How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.

      • Trusted Partner
        Computing & IT
        September 2017

        Games are not

        The difficult and definitive guide to what games are

        by David Myers

        How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.

      • Trusted Partner
        Geography & the Environment
        June 2018

        Time for mapping

        Cartographic temporalities

        by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott, Daniel Evans

        Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!

      • Trusted Partner
        Geography & the Environment
        June 2018

        Time for mapping

        Cartographic temporalities

        by Chris Perkins, Sybille Lammes, Alex Gekker, Sam Hind, Clancy Wilmott, Daniel Evans

        Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!

      • Trusted Partner
        Geography & the Environment
        June 2018

        Time for mapping

        Cartographic temporalities

        by Chris Perkins, Sybille Lammes, Alex Gekker, Sam Hind, Clancy Wilmott, Daniel Evans

        Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!

      • Trusted Partner
        Computing & IT
        July 2018

        More than a game

        The computer game as fictional form

        by Barry Atkins

      • Trusted Partner
        Computing & IT
        May 2020

        Games are not

        The difficult and definitive guide to what video games are

        by David Myers

        Introduction 1 Games are not cooperation 2 Games are not intentions 3 Games are not references 4 Games are not narratives 5 Games are not beliefs 6 Games are not gameplay 7 Games are not toys 8 Games are not simulations 9 Simulation-games are not simulations 10 Games are not commodities 11 Games are not what you think 12 Games are art (because they are not art

      • Trusted Partner
        Computing & IT
        May 2020

        Games are not

        The difficult and definitive guide to what video games are

        by David Myers

        Introduction 1 Games are not cooperation 2 Games are not intentions 3 Games are not references 4 Games are not narratives 5 Games are not beliefs 6 Games are not gameplay 7 Games are not toys 8 Games are not simulations 9 Simulation-games are not simulations 10 Games are not commodities 11 Games are not what you think 12 Games are art (because they are not art

      • Trusted Partner
        Humanities & Social Sciences
        May 2020

        Constructing cybersecurity

        Power, expertise and the internet security industry

        by Andrew Whiting

        Constructing cybersecurity adopts a constructivist approach to cybersecurity and problematises the state of contemporary knowledge within this field. Setting out by providing a concise overview of such knowledge this book subsequently adopts Foucauldian positions on power and security to highlight assumptions and limitations found herein. What follows is a detailed analysis of the discourse produced by various internet security companies demonstrating the important role that these security professionals play constituting and entrenching this knowledge by virtue of their specific epistemic authority. As a relatively new source within a broader security dispositif these security professionals have created relationships of mutual recognition and benefit with traditional political and security professionals.

      • Trusted Partner
        Humanities & Social Sciences
        May 2020

        Constructing cybersecurity

        Power, expertise and the internet security industry

        by Andrew Whiting

      • Trusted Partner
        Humanities & Social Sciences
        May 2020

        Constructing cybersecurity

        Power, expertise and the internet security industry

        by Andrew Whiting

      • Trusted Partner
        Computing & IT
        March 2024

        Digital contention in a divided society

        Social media, parades and protests in Northern Ireland

        by Paul Reilly

        How are platforms such as Facebook and Twitter (now X) used by citizens to frame contentious parades and protests in 'post-conflict' Northern Ireland? What do these contentious episodes tell us about the potential of information and communication technologies to promote positive intergroup contact in the deeply divided society? These issues are addressed in what is the first in-depth qualitative exploration of how social media channels were used during the union flag protests (December 2012-March 2013) and the Ardoyne parade disputes (July 2014 and 2015). The book focuses on the extent to which affective publics, mobilised and connected via expressions of solidarity on social media, appear to escalate or de-escalate sectarian tensions caused by these hybrid media events. It also explores whether citizen activity on these online platforms has the potential to contribute to peacebuilding in Northern Ireland.

      • Trusted Partner
        Humanities & Social Sciences
        May 2024

        Knowing COVID-19

        The pandemic and beyond

        by Des Fitzgerald, Fred Cooper

        Knowing COVID-19 demonstrates how researchers in the humanities shone a light on some of the many hidden problems of COVID-19, in the very depths of the pandemic crisis. Drawing on eight COVID-19 research projects, the volume shows how humanities researchers, alongside colleagues in the clinical and life sciences, addressed some of the major critical unknowns about this new infectious disease - from the effects of racism to the risks of deploying shame; from how to design an effective instructional leaflet to how to communicate effectively to bus passengers. Across eight novel case studies, the book showcases how humanities research during a pandemic is not only about interpreting the crisis when it has safely passed, but how it can play a vital, collaborative and instrumental role as events are still unfolding.

      • Trusted Partner
        Computing & IT
        March 2024

        The seven veils of privacy

        How our debates about privacy conceal its nature

        by Kieron O'Hara

        Privacy is one of the most contested concepts of our time. This book sets out a rigorous and comprehensive framework for understanding debates about privacy and our rights to it. Much of the conflict around privacy comes from a failure to recognise divergent perspectives. Some people argue about human rights, some about social conventions, others about individual preferences and still others about information and data processing. As a result, 'privacy' has become the focus of competing definitions, leading some to denounce the 'disarray' in the field. But as this book shows, disagreements about the role and value of privacy obscure a large amount of agreement on the topic. Privacy is not a technical term of law, cybersecurity or sociology, but a word in common use that adequately expresses a few simple and related ideas.

      • Trusted Partner
        The Arts
        May 2024

        Adaptation and resilience in the performing arts

        The pandemic and beyond

        by Pascale Aebischer, Rachael Nicholas

        This book offers insights into some of the digital innovations, structural adaptations and analogue solutions that enabled live performance in the UK to survive through the COVID-19 pandemic. It provides evidence of values-led policies and practices that have improved the wellbeing of the creative workforce and have increased access to live performance. Through sections that address digital innovations, workforce resilience and programming live performances outdoors and in community settings, this book provides practical insights into the challenges live performance faced during the pandemic. It shows how, in order to survive, individuals and companies within the sector drew on the creativity and resourcefulness of its workforce, and on new and existing networks. In these accounts, the pandemic functioned as catalyst for technological innovations, stock-taking regarding exploitative industry structures, and a re-valuing of the role of live performance for community-building.

      • Trusted Partner
        Computing & IT
        August 2024

        Artificial intelligence and the future of warfare

        The USA, China, and strategic stability

        by James Johnson

        This volume offers an innovative and counter-intuitive study of how and why AI-infused weapon systems will affect the strategic stability between nuclear-armed states. Johnson demystifies the hype surrounding AI in the context of nuclear weapons and, more broadly, future warfare. The book highlights the potential, multifaceted intersections of this and other disruptive technology - robotics and autonomy, cyber, drone swarming, big data analytics, and quantum communications - with nuclear stability. The book sketches a clear picture of the potential impact of AI on the digitized battlefield and broadens our understanding of critical questions for international affairs. AI will profoundly change how wars are fought, and how decision-makers think about nuclear deterrence, escalation management, and strategic stability - but not for the reasons you might think.

      • Trusted Partner
        Computing & IT
        February 2021

        Digital contention in a divided society

        Social media, parades and protests in Northern Ireland

        by Paul Reilly

        How are platforms such as Facebook and Twitter used by citizens to frame contentious parades and protests in 'post-conflict' Northern Ireland? What do these contentious episodes tell us about the potential of information and communication technologies to promote positive intergroup contact in the deeply divided society? These issues are addressed in what is the first in-depth qualitative exploration of how social media were used during the union flag protests (December 2012-March 2013) and the Ardoyne parade disputes (July 2014 and 2015). The book focuses on the extent to which affective publics, mobilised and connected via expressions of solidarity on social media, appear to escalate or de-escalate sectarian tensions caused by these hybrid media events. It also explores whether citizen activity on these online platforms has the potential to contribute to peacebuilding in Northern Ireland.

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