Great Little Britain Literary Agency
Great Little Britain is an independent literary agent representing a group of authors and fictional works ranging from crime to domestic suspense, chick lit to children's books.
View Rights PortalGreat Little Britain is an independent literary agent representing a group of authors and fictional works ranging from crime to domestic suspense, chick lit to children's books.
View Rights PortalA literary agency in Toronto, Canada, representing authors and rights sales for several independent Canadian publishers.
View Rights PortalWhen a multinational games company recruit Tom, a smart, streetwise Dublin teenager, to get a team together and come to San Francisco to immerse themselves in a massive fantasy world, he thinks it is the job of his dreams. His challenge is to level up fast so as to eliminate an AI dragon that has gone rogue and is preventing the release of the game. As Tom comes closer to that goal, he starts to realise that the game is not what it seems, not least because a powerful crypto-currency company seem to have funded the creation of the game for their own purposes. Conor Kostick has experience of hitting the zeitgeist before. His 2006 Sci-Fi book Epic, also involving a fantasy game, sold over 100,000 copies world-wide. He is also a leading figure in the LitRPG community and literary movement.
Though Sally considers herself an avid gamer, she never indulged in MMORPGs, at least until her stepsister, Darcy, convinced her to give the popular Shadow’s Deep a chance. It was supposed to be an evening of dungeon raiding and level grinding, that is until Sally clicked the login icon and found herself trapped in the game world with Darcy. With Shadow’s Deep now a life or death game, Sally and Darcy must quickly find others trapped within the game and form a party to survive. NPCs are no longer smiling pixels with scripted lines, but have their own motives and prejudices. And the monsters have sharp teeth that tear and draw blood. Fortunately, Sally and the party are players, each with their own set of skills and abilities giving them an advantage in this world. They just have to overcome their own fears to tap into the bravery they never knew they possessed.
What if an NPC (non-playable character) dismissed with contempt by the players of your role-playing game was to become an adventurer? Ninetoes is a wizard, which is unusual for a hobgoblin, and more unusual still, he’s no longer an NPC. The world of Adrenon is a game world and a twist of fate has made Ninetoes an Adventurer. With this new status comes access to power, magic and skills that his kind can rarely attain, but more, it is a chance to grow and become the centre of his own story. In his first quest, among the ancient ruins of Kavralach, Ninetoes faces danger and intrigue. Failure will mean the destruction of his home and his people, for whom he now has the potential to become their champion. Ninetoes must master the magic system of the game, advance as rapidly as he can, and find friends. For a wizard alone is vulnerable. If he can prevail, the hobgoblin Adventurer might someday become the hero he needs to be.
No hit points. No Levels. Just us. Hollywood Economic Cooperation Zone, 2063. Merchandise Technician Emma Burke spends her days practicing magic out of view of her employer’s security cameras. Emma’s adventuring party has nearly earned entry to the Summerlands, a realm of clean air and blue skies where the magic and monsters are real and adventurers gamble their lives in pursuit of gold and glory…all streamed in real time to a worldwide audience of billions. But when tragedy derails her plans, Emma must leave everything behind to flee into the Summerlands. Desperate to win the money she needs to make things right, Emma drives herself and her party towards ever greater dangers, only to find that the troubles of her old world have ways of reaching into her new one…
Alien meets Blade Runner. Teenage Breq escapes the grim streets of a resource low, near-future world to take a job as a 'corpse diver' in a massive online SciFi game, Bane. Breq finds himself in a dangerous, life-threatening adventure within the game as he searches for the reason for the death of his best friend. With landscapes and settings that evoke the SciFi classics like Alien, Battlestar Galatica and Blade Runner our hero must level up his character as fast as he can, so as to be able to take on and defeat the masked figure who is trying to exploit the game to make a fortune: murdering those who get in his way, but in real life.
Emily is juggling college with the opening up of a new server for the space battle game PlanetCrash. Not only is the game itself exciting but there is a way to make money from it. Despite loving the role of a marine, able to take on a variety of enemies, from space pirates to aliens, Emily finds that her new group of teammates are leading her into dubious moral territory. It’s one thing to make some money at the cost of massive corporations and banks, but quite another to benefit from cheating other players. And that’s what her new team plan to do. As Emily gets deeper and deeper into PlanetCrash, she has to face up to major moral choices and having decided to forgo wealth in favour of honesty, she then has to find a way to stop her former friends from ruining thousands of players.
What if you got a second chance...as a dungeon Every beginning is also an end. Rem, the Foxkin Oracle of the Wildwood, knows this better than most, seeing as he is on his second life. Most people don't get another chance at the whole life thing after a stupidly oversized adventurer's hammer uses their head to paint a tree, but a goddess on the Pantheon of the Divine sees great potential in Rem. Granted salvation by his Patron, Rem becomes a Dungeon Core, a magical entity tasked with creating the trials essential to helping adventurers become the true warriors they were meant to be. In his new existence as a Dungeon Core, Rem can create minions to fight for him; design magical loot of immeasurable power to reward those that overcome his obstacles; craft spells that will affect the entire world; and do more for his clan than he could possibly imagine. Well, just as soon as he passes his classes and ranks up. Welcome to Ansith's Academy for Dungeon Training and Combat. Welcome to Dungeon Core 101.
“No killing Goblins.”So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.She’s an [Innkeeper].The Wandering Inn is an online phenomenon, the longest story in the English language, winner of three Stabby Awards (the maximum allowed by the jury) and has over 1.5 million readers.