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      • Modern & contemporary fiction (post c 1945)

        The Demons' Play

        by Holly Ann

        A ground-breaking work of fiction, in which the author uses the format of a play, along with various other visual stimuli, to allow the reader an intriguing opportunity to enter the life of someone who suffers from mental illness. Taking place in the form of a story about an innovative support group, Holly Ann’s first hand experience brings the reality of mental illness to life in a way barely touched upon before. As a survivor of serious mental illness, and founder of an important social media group to support others, she is perhaps uniquely educated to write on the subject. But her talent is what brings the book to life: breathtakingly honest, and relentlessly optimistic, this is a book which could change the conversation on mental health.

      • Modern & contemporary fiction (post c 1945)

        Deniable Memories

        by Vanessa Pearse

        When asked why she is heading off as a volunteer to war-torn Sudan, Martha’s stock answer is, “I’ve had a good life, it’s time I gave something back.” But the truth is buried in a muddle of memories distorted by her so-called family. Amidst the unsettling, and at times terrifying, experiences that await her, the dignity, humanity and resilience of the Sudanese people who face unspeakable loss resonates with her. As she finds joy in an orphanage, witnesses unconditional love in bare hovels, learns to embrace new friendships and the possibility of romantic love, Martha is drawn to face her memories.

      • Science fiction

        The Dragon's Revenge

        by Conor Kostick

        When a multinational games company recruit Tom, a smart, streetwise Dublin teenager, to get a team together and come to San Francisco to immerse themselves in a massive fantasy world, he thinks it is the job of his dreams. His challenge is to level up fast so as to eliminate an AI dragon that has gone rogue and is preventing the release of the game. As Tom comes closer to that goal, he starts to realise that the game is not what it seems, not least because a powerful crypto-currency company seem to have funded the creation of the game for their own purposes. Conor Kostick has experience of hitting the zeitgeist before. His 2006 Sci-Fi book Epic, also involving a fantasy game, sold over 100,000 copies world-wide. He is also a leading figure in the LitRPG community and literary movement.

      • Science fiction

        Dungeon Core 101

        by R. J. Triveri

        What if you got a second chance...as a dungeon Every beginning is also an end. Rem, the Foxkin Oracle of the Wildwood, knows this better than most, seeing as he is on his second life. Most people don't get another chance at the whole life thing after a stupidly oversized adventurer's hammer uses their head to paint a tree, but a goddess on the Pantheon of the Divine sees great potential in Rem. Granted salvation by his Patron, Rem becomes a Dungeon Core, a magical entity tasked with creating the trials essential to helping adventurers become the true warriors they were meant to be. In his new existence as a Dungeon Core, Rem can create minions to fight for him; design magical loot of immeasurable power to reward those that overcome his obstacles; craft spells that will affect the entire world; and do more for his clan than he could possibly imagine. Well, just as soon as he passes his classes and ranks up. Welcome to Ansith's Academy for Dungeon Training and Combat. Welcome to Dungeon Core 101.

      • Science fiction

        Ninetoes

        by Tim Andrews

        What if an NPC (non-playable character) dismissed with contempt by the players of your role-playing game was to become an adventurer? Ninetoes is a wizard, which is unusual for a hobgoblin, and more unusual still, he’s no longer an NPC. The world of Adrenon is a game world and a twist of fate has made Ninetoes an Adventurer. With this new status comes access to power, magic and skills that his kind can rarely attain, but more, it is a chance to grow and become the centre of his own story. In his first quest, among the ancient ruins of Kavralach, Ninetoes faces danger and intrigue. Failure will mean the destruction of his home and his people, for whom he now has the potential to become their champion. Ninetoes must master the magic system of the game, advance as rapidly as he can, and find friends. For a wizard alone is vulnerable. If he can prevail, the hobgoblin Adventurer might someday become the hero he needs to be.

      • Science fiction

        Planetcrash

        by Matthew Boudreau

        Emily is juggling college with the opening up of a new server for the space battle game PlanetCrash. Not only is the game itself exciting but there is a way to make money from it. Despite loving the role of a marine, able to take on a variety of enemies, from space pirates to aliens, Emily finds that her new group of teammates are leading her into dubious moral territory. It’s one thing to make some money at the cost of massive corporations and banks, but quite another to benefit from cheating other players. And that’s what her new team plan to do. As Emily gets deeper and deeper into PlanetCrash, she has to face up to major moral choices and having decided to forgo wealth in favour of honesty, she then has to find a way to stop her former friends from ruining thousands of players.

      • Historical fiction

        Attrition

        by Matthew O'Neil

        A man with a talent for time travel mysteriously holds a woman captive. Deborah Ester wakes to a shrill cackle. Her last memory vague, she finds herself bound to a metal pole in a small prison cell. Her captor is a maniac. Though unpredictable, he exhibits an unusual talent. One that brings him, and Deborah, to pivotal and twisted moments in history. Among others, Deborah is brought to the Jurassic period, to London during the time of Jack the Ripper, and, more curiously, to the Crucifixion of Jesus, the offering of Isaac by Abraham, and the Massacre of the Innocent. Deborah learns the necessary role she plays in each of these events, and how her captor has influenced history himself. Deborah would never choose this of her own free will, but does she actually have free will if it means destroying the history that is responsible for her own existence? A sequel to Attrition is forthcoming.

      • Science fiction

        Expedition: Summerlands

        by Nathaniel Webb

        No hit points. No Levels. Just us. Hollywood Economic Cooperation Zone, 2063. Merchandise Technician Emma Burke spends her days practicing magic out of view of her employer’s security cameras. Emma’s adventuring party has nearly earned entry to the Summerlands, a realm of clean air and blue skies where the magic and monsters are real and adventurers gamble their lives in pursuit of gold and glory…all streamed in real time to a worldwide audience of billions. But when tragedy derails her plans, Emma must leave everything behind to flee into the Summerlands. Desperate to win the money she needs to make things right, Emma drives herself and her party towards ever greater dangers, only to find that the troubles of her old world have ways of reaching into her new one…

      • Science fiction

        Star Divers

        Dungeons of Bane

        by Stephen Landry

        Alien meets Blade Runner. Teenage Breq escapes the grim streets of a resource low, near-future world to take a job as a 'corpse diver' in a massive online SciFi game, Bane. Breq finds himself in a dangerous, life-threatening adventure within the game as he searches for the reason for the death of his best friend. With landscapes and settings that evoke the SciFi classics like Alien, Battlestar Galatica and Blade Runner our hero must level up his character as fast as he can, so as to be able to take on and defeat the masked figure who is trying to exploit the game to make a fortune: murdering those who get in his way, but in real life.

      • Science fiction

        Gamers

        by Cambry Varner

        Though Sally considers herself an avid gamer, she never indulged in MMORPGs, at least until her stepsister, Darcy, convinced her to give the popular Shadow’s Deep a chance. It was supposed to be an evening of dungeon raiding and level grinding, that is until Sally clicked the login icon and found herself trapped in the game world with Darcy. With Shadow’s Deep now a life or death game, Sally and Darcy must quickly find others trapped within the game and form a party to survive. NPCs are no longer smiling pixels with scripted lines, but have their own motives and prejudices. And the monsters have sharp teeth that tear and draw blood. Fortunately, Sally and the party are players, each with their own set of skills and abilities giving them an advantage in this world. They just have to overcome their own fears to tap into the bravery they never knew they possessed.

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